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  1. OMG
  2. Command/control system discussion
  3. Cogburn, technical restrictions on terrain deformation and building constructio?
  4. Cogburn, technical restrictions on texture/color/flora/skydome/weather mods?
  5. Interactive hacking
  6. XP Economy questions
  7. Command/control TASKS and ISSUES
  8. Command thoughts
  9. Interactive healing
  10. A purpose for Bases
  11. The problem of who can attack where.
  12. Even the little things
  13. Team Dynamics.
  14. Progressive Hacking (re facilities, interactive hacking and hacking time)
  15. Planetary Environments
  16. These might be out of the question, but I would really like to see:
  17. A place for infiltrator-types in this game?
  18. Facilities and their benefits
  19. Going beyond three empires.
  20. Lattice Concept to develop true Global strategy
  21. Auto Generated missions, taking squads to the next level.
  22. Resources and How They Are Obtained And Moved
  23. Infantry designs that should be considered:
  24. Final Topic Discussion: Intercontinental and Interplanetary Travel
  25. Vehicles and environment
  26. Leadership, logistics and mad dog killers....
  27. Falling and hitting the ground
  28. Considering infantry equipment slots
  29. support for support type players
  30. hacking idea
  31. AI vs AI vs AI
  32. Ammo System