- OMG
- Command/control system discussion
- Cogburn, technical restrictions on terrain deformation and building constructio?
- Cogburn, technical restrictions on texture/color/flora/skydome/weather mods?
- Interactive hacking
- XP Economy questions
- Command/control TASKS and ISSUES
- Command thoughts
- Interactive healing
- A purpose for Bases
- The problem of who can attack where.
- Even the little things
- Team Dynamics.
- Progressive Hacking (re facilities, interactive hacking and hacking time)
- Planetary Environments
- These might be out of the question, but I would really like to see:
- A place for infiltrator-types in this game?
- Facilities and their benefits
- Going beyond three empires.
- Lattice Concept to develop true Global strategy
- Auto Generated missions, taking squads to the next level.
- Resources and How They Are Obtained And Moved
- Infantry designs that should be considered:
- Final Topic Discussion: Intercontinental and Interplanetary Travel
- Vehicles and environment
- Leadership, logistics and mad dog killers....
- Falling and hitting the ground
- Considering infantry equipment slots
- support for support type players
- hacking idea
- AI vs AI vs AI
- Ammo System